A Moonstone factory needs two material paths. Send some raw Dust to a Pressure Chamber to make Moon Sand, and keep a separate raw-Dust supply for the Stone Press. The Press needs both materials, power and a clear output to produce Moonstone. Sending all Dust through the Chamber leaves the Press without its raw input. S21S24
Follow the material paths
This is a functional connection diagram, not a screenshot or a claim about the physical sides of a machine. Match each connection to the material label and direction in your game.
Collected Dust
├─ Raw-Dust path ──────────────────────────┐
└─ Processing path → Pressure Chamber │
↓ Moon Sand ↓ Dust
└──────────→ Stone Press
↓ Moonstone
Clear output → Station intake
The source can be a working Packager, dock, Garage outfeed or Capsule Catcher route. First confirm that source produces and transfers material. A receiving queue is not proof that a processing machine has accepted the correct input. S07S20S24
Connect one Chamber and one Press first
- Reserve room for the raw-Dust route, Chamber-to-Press route and finished-material output.
- Connect a small Dust supply to the Chamber's Dust input. Identify its Moon Sand output using the machine labels.
- Connect that output to the Press's Moon Sand input.
- Connect a separate raw-Dust supply to the Press's Dust input. Inspect both input readings.
- Supply power and verify the machines' status. The reported combined processing load is 28 kW, before any additional connected loads.
- Follow the finished output all the way to the station intake and observe the receiving and payment displays. S23S24
One of each is a small connection test, not a balanced maximum-output factory. The published equipment prices are $500 and $1,000: $1,500 for the two machines, excluding solar, storage, transport and any missing Building Tool. Use the current purchase menu to budget the whole setup. S22S23
Decide whether another machine will help
| Observation | Check before expanding |
|---|---|
| Chamber waits for Dust | Collection and the incoming route |
| Press has Sand but no Dust | Raw-Dust branch and input connection |
| Press has Dust but no Sand | Chamber status, power and Sand output |
| Finished material accumulates | Press output and receiving route |
| Production stops after sunset | Actual generation, battery charge and connected load |
Keep a simple selling route available while testing processing so you can compare completed sales. If the existing line is blocked, a second machine adds cost before it answers the connection problem.
What do 1:2 and 2:5 factory ratios mean?
Guides report a Chamber processing 5 kg of Dust per 12 seconds and a Press consuming 1 kg Dust plus 1 kg Sand per 6 seconds to make 2 kg Stone. GamerBlurb explicitly assumes equal-weight Dust-to-Sand yield. Under that assumption, a Chamber supplies a theoretical 25 kg Sand/min, while each Press needs 10 kg Sand/min: 2 Chambers can supply 5 Presses. One Chamber and two Presses leave theoretical Sand capacity unused. S24S28
These calculations require continuous input, the assumed yield, uninterrupted power and transport without queues. They are not a measured optimum. Two Chambers and five Presses would draw a reported 110 kW, and their raw-Dust supply must feed both processing stages. Record actual inventory changes over a fixed interval before scaling. Robot counts do not follow from this machine ratio; the official catcher rule sets receiving behavior, not a fixed Joonas-per-catcher optimum. S04
Continue with the stopped stage
Use Pressure Chamber checks for Sand production, Stone Press checks for the two inputs, and the power guide for load and night operation. The money guide explains why a higher product price does not guarantee faster repayment.
Source references
Sources checked . Source types describe the evidence; they do not imply gameplay testing by this site.
- S04 · OfficialPatch 1.0.5 — 28 October 2026 ↗
- S07 · Reported guideGAMES.GG — Auto-Sell Dust ↗
- S20 · Reported guideShowGamer — J.O.O.N.A.S. capsule and catcher output ↗
- S21 · Reported guideGamer.org — Factory layout, 10 November 2026 ↗
- S22 · Reported guideGAMES.GG — Money guide, updated 2 November 2026 ↗
- S23 · Reported guideShowGamer — Electricity and solar panels ↗
- S24 · Reported guideShowGamer — Factory setups and machine ratios ↗
- S28 · Reported guideGamerBlurb — Factory ratios and yield assumption ↗