GAMES.GG and ShowGamer report that the first Market Contracts upgrade costs $120 and adds 6% to eligible Dust-sale income. If those values match your game, the bonus repays the purchase after $2,000 of qualifying base sales. This measures sales value; it is not a promise about minutes played. S22S25
Check the upgrade before purchasing
Read Market Contracts in the Upgrade Matrix and record its current level, next price, bonus and affected sales. Check the installed version and any Mods. In co-op the crew uses the host Matrix under patch 1.0.3, so coordinate the purchase with the host. That does not establish how every sale or personal statistic is credited. S02
Calculate first-level payback
Required qualifying base sales = purchase cost ÷ extra bonus rate.
With the reported first level: $120 ÷ 0.06 = $2,000.
| Qualifying base sales after purchase | Extra income at 6% | Purchase recovered? |
|---|---|---|
| $500 | $30 | No |
| $1,000 | $60 | No |
| $2,000 | $120 | Exactly the reference cost |
| $3,000 | $180 | $60 beyond that cost |
These are arithmetic examples with no other bonus. They exclude ineligible income and pre-purchase sales. At hypothetical qualifying base sales of $100/min, the threshold would take 20 minutes; at $25/min, 80 minutes. Neither rate has been measured by this site.
What income belongs in the calculation?
The cited first-level descriptions refer to Dust sales. Do not automatically count flag rewards, survey rewards, all processed-material sales or another player's income as eligible. Observe an isolated sale or use the game's upgrade description to identify the applicable base.
For a comparison, record a small raw-Dust sale, active bonuses and balance change with other crew deliveries paused. Repeat under comparable conditions after purchasing. A different sold mass or simultaneous delivery makes the bonus harder to identify.
Higher levels and Lunar Exchange
The first-level example does not establish later costs, total bonus caps or whether Lunar Exchange and Market Contracts add or multiply. Use the current menu and the incremental bonus from the next level to compute its repayment. Do not divide the next price by a total bonus already partly owned.
Return to money and purchasing choices when weighing this against a wider tool, a transport route or processing. The co-op upgrade guide explains the shared Matrix boundary.
Source references
Sources checked . Source types describe the evidence; they do not imply gameplay testing by this site.
- S02 · OfficialPatch 1.0.3 — 24 October 2026 ↗
- S22 · Reported guideGAMES.GG — Money guide, updated 2 November 2026 ↗
- S25 · Reported guideShowGamer — Market Contracts ↗